Dead by Daylight
Client
Behaviour Interactive
Service
Art Direction
Industry
Video Games
Year
March 2025
Dead by Daylight
As an Associate Art Director on Dead by Daylight, I supported the development of live content by coordinating cross-disciplinary teams and keeping production on track. I helped manage timelines, streamline workflows, and ensure assets were delivered on schedule across internal and external partners. My focus was on balancing creative vision with production realities, fostering clear communication, and supporting a collaborative environment to bring new content to life for our player community.
Teams Managed
Cosmetics - Content
UI/UX
VFX
Marketing Illustration
Cinematics
Comics