Architecture

Art Direction IS Marketing

XP Game Summit talk on the benefits of external messaging coming before art direction, teaching the basics of marketing lingo and why it matters.

Year :

2026

Industry :

Video Games

Client :

XP Game Summit

Project Duration :

2 months

Problem :

Explain how artists and art directors should take marketing more seriously and manage their external messaging before coming up with their visual language to ensure cohesion.

Solution :

Detail that the reason that games don't convert is because their game's visual language does not form a parasocial relationship with the player.

Challenge :

Make this talk not boring.

Summary :

XP Game Summit went extremely well, so much so that I felt the desperate need to put this on my portfolio as a featured item.

More Projects

Architecture

Art Direction IS Marketing

XP Game Summit talk on the benefits of external messaging coming before art direction, teaching the basics of marketing lingo and why it matters.

Year :

2026

Industry :

Video Games

Client :

XP Game Summit

Project Duration :

2 months

Problem :

Explain how artists and art directors should take marketing more seriously and manage their external messaging before coming up with their visual language to ensure cohesion.

Solution :

Detail that the reason that games don't convert is because their game's visual language does not form a parasocial relationship with the player.

Challenge :

Make this talk not boring.

Summary :

XP Game Summit went extremely well, so much so that I felt the desperate need to put this on my portfolio as a featured item.

More Projects

Architecture

Art Direction IS Marketing

XP Game Summit talk on the benefits of external messaging coming before art direction, teaching the basics of marketing lingo and why it matters.

Year :

2026

Industry :

Video Games

Client :

XP Game Summit

Project Duration :

2 months

Problem :

Explain how artists and art directors should take marketing more seriously and manage their external messaging before coming up with their visual language to ensure cohesion.

Solution :

Detail that the reason that games don't convert is because their game's visual language does not form a parasocial relationship with the player.

Challenge :

Make this talk not boring.

Summary :

XP Game Summit went extremely well, so much so that I felt the desperate need to put this on my portfolio as a featured item.

More Projects